Instead of doing the inset, then move, simply select the face and move it. Thanks for trying it out and posting your results.Īlso, I found a way to round off the ends of the pentagons better.
) Trust me, I've been doing I like all of your renders, but I'm really partial to the second one. Soon, you'll be able to model one in your sleep. I know it's a lot of information in a short amount of time, but you'll get it. Nice work, Guss and Mermaid! Mermaid, sorry you had trouble with some of the steps. This same effect could also explain the "buttons".Įdit: a different version from the direct RTR IBL shadows. Sometimes - depending on the level of bevel the corners will get softer and sometimes they get sharper - which seems a bit counter intuitive at first. Create a cube and then apply different level of bevel to the edges and smooth the shape a few times. This may be a result of the inset and move - it is similar to beveling edges. Thanks I really enjoyed doing this tutorial. I must have done something wrong at an earlier stage. There is a slight error at 8.04 after Extrude you have “Tab enter -45 press ok” but it should be “Tab enter 0.75 press ok” It’s a slight error and I sure if I could work it out others will too but I thought I will just mention it.Īlthough I like the results I got, I don’t like the “button-like center”. The second one I used shell extrude and materials from the presets. Here’s my attempt at this tutorial using David’s for the render.